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Amiga Plus 1995 #5 & #6
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Amiga Plus CD - 1995 - No. 5 and 6.iso
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000157_owner-lightwave-l _Fri Apr 7 19:59:25 1995.msg
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Received: by mail.netcom.com (8.6.12/Netcom)
id QAA19143; Fri, 7 Apr 1995 16:21:03 -0700
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id QAA19102; Fri, 7 Apr 1995 16:20:37 -0700
From: DScott5663@aol.com
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(1.37.109.11/16.2) id AA161306963; Fri, 7 Apr 1995 19:22:43 -0400
Date: Fri, 7 Apr 1995 19:22:43 -0400
Message-Id: <950407192242_75632960@aol.com>
To: lightwave-l@netcom.com
Subject: Re: Surface Help Please
Sender: owner-lightwave-l@netcom.com
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Subj: Surface Help Please
DV> I'm a novice Lightwaver and havea request for help.
You've found the right place!
DV> I'm modeling a chair for a client and am having surface problems.
Don't we all! <grin>
DV> I'm having a heck of a time trying to match the stripes
DV> from the top of the arms to the side to the front.
Hmm... LW isn't to good at uhpolstery. If you could post a
crude diagram as viewed from the top, I (we) might be able
to understand better what is trying to be done. Simple
characters like -, _, |, ~, /, \, and + can be used to form
the chair and the stripe's intended orientations.
DV> I'm experiencing darl and light changes in my image with a hard
DV> edge between. Where does that come from?
Comes from shooting the actual chair which, no matter how hard
you try, will have some degree of uneveness of lighting from side
to side and top to bottom. Since these are assumedly just simple
solid stripes, why now just make a simple DPaint or TPaint image
that duplicates them. In this way you're guaranteed that the image
will be the same exact luminousity edge to edge so that a visable
edge transition doesn't happen as the image is repeated.
Dean Scott